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Are you still having problems with Battlefield 4? DICE has fixed several "netcode" issues plaguing Battlefield 4's multiplayer mode, and more updates are on the way for those that still remain.
The developer spoke about issues relating to rubber banding, kill camera delays and player death synchronisation, tickrates, a lack of damage being accurately registered, and the peculiarly enduring bug of players dying instantly--due to being catapulted--when they try and sprint. Have you encountered any of these recently?
On the way are more patches and updates to hopefully iron out these problems, the developer said. Many fixes relating to all of these issues will be available in the next game update.
Issues they are Fixing or Investigating:
Rubber banding: Players are randomly flung around the map and yanked back to a spot they occupied before.
Kill camera delay: Sometimes the kill cam begins before you receive the last bit of damage, making it look like you died too early.
No registered damage: Happens even when bullets clearly impact the enemy.
Instant death upon sprinting : Catapulting at high speed and colliding with an object, causing death.
Various Items: Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at.
And also there are issues they have Fixed:
Disappearing crosshairs: PC players sometimes lost their crosshairs and hit markers when their enemies deployed gadgets.
Hit impact sounds: Because the sounds did not line up with the number of bullets fired, it felt like death came too quickly.
Kill card shows 0 health: The game sometimes showed your killer as having zero health, yet remaining alive.
Broken collision: Some objects couldn't be shot past, even after they were destroyed.
Headshot icon: The re-introduced headshot icon went live in the January 30-31 game update for all platforms.
FOR MORE DETAILS ABOUT NETCODE PLEASE CHECK OUT THE OFFICIAL WEBSITE BLOG
The developer spoke about issues relating to rubber banding, kill camera delays and player death synchronisation, tickrates, a lack of damage being accurately registered, and the peculiarly enduring bug of players dying instantly--due to being catapulted--when they try and sprint. Have you encountered any of these recently?
On the way are more patches and updates to hopefully iron out these problems, the developer said. Many fixes relating to all of these issues will be available in the next game update.
Issues they are Fixing or Investigating:
Rubber banding: Players are randomly flung around the map and yanked back to a spot they occupied before.
Kill camera delay: Sometimes the kill cam begins before you receive the last bit of damage, making it look like you died too early.
No registered damage: Happens even when bullets clearly impact the enemy.
Instant death upon sprinting : Catapulting at high speed and colliding with an object, causing death.
Various Items: Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at.
And also there are issues they have Fixed:
Disappearing crosshairs: PC players sometimes lost their crosshairs and hit markers when their enemies deployed gadgets.
Hit impact sounds: Because the sounds did not line up with the number of bullets fired, it felt like death came too quickly.
Kill card shows 0 health: The game sometimes showed your killer as having zero health, yet remaining alive.
Broken collision: Some objects couldn't be shot past, even after they were destroyed.
Headshot icon: The re-introduced headshot icon went live in the January 30-31 game update for all platforms.
FOR MORE DETAILS ABOUT NETCODE PLEASE CHECK OUT THE OFFICIAL WEBSITE BLOG